Working with Teak on iOS
The Teak SDK is exposed both via Objective-C as well as with a C interface.
Identify User
This tells Teak how the user should be referenced in the Teak system.
All Teak events will be delayed until identifyUser
is called.
- (void)identifyUser:(NSString *)userIdentifier
withConfiguration:(TeakUserConfiguration *)userConfiguration;
[[Teak sharedInstance] identifyUser:@"someuserid"];
This should be the same way that you identify the user in your system, so that when you export data from Teak, it will be easy for you to associate with your own data. |
User Attributes
Teak allows you to add a limited number of attributes to users. A maximum of 16 string and 16 numeric attributes can be used.
You can set a numeric attribute using setNumericAttribute:forKey:
.
void TeakSetNumericAttribute(const char* cstr_key, double value)
You can set a string attribute using setStringAttribute:forKey:
.
void TeakSetStringAttribute(const char* cstr_key, const char* cstr_value)
[[Teak sharedInstance] setStringAttribute:@"unicorn_slots"
forKey:@"last_played_slot"];
[[Teak sharedInstance] setNumericAttribute:@123456
forKey:@"last_bet_amount"];
Notifications
Scheduling a Notification
You can schedule a notification to be delivered for the current player by using scheduleNotificationForCreative:withMessage:secondsFromNow:
TeakNotification* TeakNotificationSchedule(const char* creativeId,
const char* message,
int64_t delay)
You can schedule a notification do be delivered to other players—a long-distance notification—by using scheduleNotificationForCreative:secondsFromNow:forUserIds:
.
TeakNotification* TeakNotificationScheduleLongDistance(const char* creativeId,
int64_t delay,
const char* inUserIds[],
int inUserIdCount)
TeakNotification* TeakNotificationScheduleLongDistanceWithNSArray(const char* creativeId,
int64_t delay,
NSArray* userIds)
Canceling a Scheduled Notification
To cancel a notification that you’ve scheduled from the client use cancelScheduledNotification:
.
TeakNotification* TeakNotificationCancel(const char* scheduleId)
Cancel All Client-Scheduled Notifications
Using cancelAll
will cancel all of the notifications which were scheduled from client-side code.
TeakNotification* TeakNotificationCancelAll()